Z.E.N. Radio · 88.7 MHz
The shows
Three broadcasts a week, each with its own look on stream: gold for the art night, red for horror, magenta when Deep Cuts surfaces. All times Eastern.
This week
Broadcast schedule
The Drawing Board
4–8 PM ET
Live art
Dread Night
4–8 PM ET
Horror
Dread Night
8 PM–1 AM ET
HorrorThe long one
Friday · Community Gaming DayDrop in on the Discord. A stream isn't guaranteed.
Deep CutsPop-up variety nights, announced on the Discord.
On the frequency
Three kinds of night
Live art · Tuesdays · 4–8 PM ET
Art, good vibes and open frequencies.
The art night. Character illustration start to finish with the canvas on screen the whole time: sketch, lineart, colour, render. Good for co-working, good for lurking, and nobody has to talk.
- Character illustration
- Commissions
- Design sheets
- Co-working
Horror · Thu 4–8 PM · Sat 8 PM–1 AM ET
Horror games only. The signal is already unsteady.
Horror, with the lights low and the Captain making decisions he will later be asked to justify. Thursday is the short shift; Saturday is the long one. Chat gets a prediction on how loud it gets.
- Survival horror
- Psychological
- Co-op horror
- The occasional weird one
Variety · Pop-up nights · on Discord
Variety games, niche titles, anything goes down here.
The long-form gaming night, off the weekly slate for now and surfacing as one-offs: soulslikes, modded runs, older games and whatever the ship becomes unreasonably invested in. Chat files death-count predictions before it sails.
- Soulslikes
- Modded runs
- RPGs
- Odd finds
On the deck
Now playing
Spooky season. Dread Night carries October: Resident Evil 4, Dead Space and a Halloween special on the 31st.
Recreation deck
The Z.E.N. Arcade
Chat games, playable any time the station is live, and shown on the Arcade screen during breaks. Everyone starts with some scrap; !scrap shows your balance.
!battle @crewmate 500
Call out one crewmate. Two ships meet in the middle, and one of them doesn't leave.
- Name a crewmate and a wager of 250 to 1000 scrap.
- They have 30 seconds to take it. The fight runs about 20.
- The winner takes the pot, and a hit that lands big pays a bonus.
- 250–1000 scrap
- Winner takes the pot
!delve 250
Walk into a derelict with a d20. Every deck down pays more, and bites harder.
- !delve and a stake opens the hull breach.
- !push rolls against the deck. Clear it and the pot grows.
- !bank walks out with it. Miss a roll and it's all gone.
- 6 decks
- Bank any time
!salvage
Sign on for an away run. The shuttle burns out to a wreck and brings the crew home, mostly.
- !salvage puts your name on the manifest.
- Boarding closes after 60 seconds and the shuttle launches.
- Each crewmate comes back with a haul, or with nothing.
- Anyone can join
- 60 s boarding
The ship's computer
Talk to Sterling
He runs the Ronin, answers chat out loud and in character, remembers people between broadcasts, and holds opinions about the coffee.
To talk to him, just say Sterling in chat. No command and no channel points. He follows the thread rather than resetting, and when chat goes quiet he talks to himself about the ship.
you Sterling, how's the hull holding up?
Channel points, alerts and the rest
What chat can do
Everything below runs on stream now. If it says live, it works.
Redeem it and name someone
The bulkhead drives up into its seat, klaxons strike, the doors part and your nominee tumbles into the void — at which point an automated tractor beam catches them, because the Drifters could not be trusted with an airlock that did not have one.
Redeem it
A cargo pod drops, opens, and gives you whatever the ship decided you were getting. Results vary. Complaints are logged and ignored.
Redeem it
A bulkhead port opens at the edge of the screen, a four-stage telescoping arm drives out with a monitor on the end, locks, and plays a bumper over the stream before folding itself away.
Redeem it once
Your avatar is welded to the manifest wall on the standby scenes, and it stays there. Not for the stream — permanently. New crew appear within fifteen seconds without restarting anything.
Start a hype train
The hype train is rendered as the Ronin lighting its main engine — the burn strip builds stage by stage and goes to overdrive at the top.
A raid, or !so
The incoming channel is pulled up as a personnel dossier on a datapad — portrait, callsign and record — rather than a line of text nobody reads.
Follow, sub, gift, cheer, raid
A line of light strikes across the upper third, the pad unfolds out of it, and your portrait decodes inside a hexagonal scan frame before the whole thing collapses back into the line.
In the works · not on stream yet
- Hull Integrity. A live damage-control schematic of the ship whose state survives between broadcasts.
- Voice of the Crew. A channel point redeem that puts a Drifter on the ship’s intercom.
House rules
How the nights work
Nobody is expected to talk. The art night in particular is built for having on in the background while you do your own work. Come and go as you like.
If a run is marked blind, it stays blind. No hints, no "wait until you see", and no backseating on Dread Night. Let the Captain be scared in peace.
To the Captain, the crew and each other. No hate, harassment or slurs. Mods have the final word.
The Discord is where the crew lives between broadcasts: go-live pings, schedule changes, Friday Community Gaming Day.
Come aboard